AI Insights · Timothy · January 2022
Top 5 Fish Games in Ecuador Q4 2021: Unified Platform Performance
In Q4 2021, the top 5 fish games in Ecuador showed varied performance in terms of downloads, revenue, and active users. Detailed insights from Sensor Tower reveal the trends.
In Q4 2021, the top 5 fish games in Ecuador displayed mixed performance across downloads, revenue, and active users on a unified platform. Here's a closer look at the trends for each game based on data from Sensor Tower.
Fishdom from Playrix exhibited a notable decline in weekly revenue, starting at approximately $1.6K and dropping to around $763 by early December. However, it saw a recovery towards the end of the quarter, reaching about $1.6K in the final week. Weekly downloads showed an initial surge, peaking at nearly 11.7K in mid-October before stabilizing around 8.6K towards the end of December. The game maintained a consistent number of weekly active users, fluctuating between 35K and 44K throughout the quarter.
Hungry Shark Evolution by Ubisoft experienced a steady weekly revenue, with minor fluctuations around the $100 mark, peaking at $168 in mid-December. Weekly downloads saw a downward trend, starting from 9.4K and ending the quarter with approximately 7.3K. The active user base showed a slight decline from 105K to around 94.6K by the end of December.
Hungry Shark World, also from Ubisoft, had stable weekly revenue around $100, with a peak of $125 in late October. Downloads initially increased, peaking at 10.9K in early November, but saw a significant drop to around 3.6K by the end of December. Active users showed a decline from 34.2K to around 27.9K over the quarter.
Tap Tap Fish - AbyssRium by SangHeon Kim had minimal revenue and downloads throughout the quarter, with occasional spikes in revenue reaching up to $27. The game saw negligible download activity, with only a few downloads recorded sporadically.
Happy Fish + from Eureka Creation Limited had minimal activity in terms of revenue and downloads. There were minor revenue spikes in late October and early November, peaking at $40 in late November. However, download and active user data were negligible throughout the quarter.
For more detailed insights and data on app performance, visit Sensor Tower.